attribute vec4 a_position;
attribute vec2 a_texCoord;

varying vec4 v_fragmentColor;

#ifdef GL_ES
varying mediump vec2 v_texCoord;
#else
varying vec2 v_texCoord;
#endif

void main(){
     gl_Position = CC_PMatrix * a_position;
     v_texCoord = a_texCoord;
}